AI Insights · Timothy · April 2024
Top Down Games in Italy: Q1 2024 Performance
In Q1 2024, the top 5 top-down games in Italy saw varying trends in weekly downloads, revenue, and active users. Key performers included MONOPOLY GO!, Brawl Stars, Clash Royale, Whiteout Survival, and MARVEL SNAP.
In the first quarter of 2024, the top-down games category in Italy showcased impressive performances across various metrics. The data, sourced from Sensor Tower, highlights trends in weekly downloads, revenue, and active users for the top 5 games: MONOPOLY GO!, Brawl Stars, Clash Royale, Whiteout Survival, and MARVEL SNAP.
MONOPOLY GO! from Scopely, Inc. experienced a steady decline in weekly revenue, starting at approximately $496K in early January and falling to around $391K by the end of March. Weekly downloads also trended downward, beginning at 75.6K and ending at roughly 28.9K. Active users mirrored this decline, dropping from 343.7K to about 205.9K over the quarter.
Brawl Stars by Supercell demonstrated a remarkable increase in weekly revenue, peaking at over $1M in the last week of March. Weekly downloads surged significantly from 45.6K at the start of January to an impressive 286.9K by the end of the quarter. Active users also saw substantial growth, rising from 2.5M to over 5.9M.
Clash Royale, another title from Supercell, experienced fluctuating revenue, peaking at $185.8K in early January and dropping to $58K by the end of March. Weekly downloads showed a slight decline, starting at 18.6K and ending at 11.9K. Active users also saw a decrease, falling from approximately 3.3M to 2.5M throughout the quarter.
Whiteout Survival from Century Games Pte. Ltd. maintained a relatively stable weekly revenue, averaging around $90K, with a peak of $125.6K in the final week of March. Weekly downloads varied, starting at 20.8K and ending at about 10.9K. Active users remained consistent, fluctuating around the 50K mark throughout the quarter.
MARVEL SNAP by Nuverse showed varied performance in weekly revenue, starting at $136K and ending at $44.9K. Weekly downloads remained relatively low, starting at 6.1K and ending at approximately 4.1K. Active users saw a gradual decline from 60.5K to about 42.9K over the quarter.
For more detailed insights and data, visit Sensor Tower.